20 random bookmarks
Bookmarks and whatnot. Закладки и всякое.
Bookmarks and whatnot. Закладки и всякое.
Wayland is slower.
Shift Happens tells the story of keyboards like no book ever before, covering 150 years from the early typewriters to the pixellated keyboards in our pockets.
P.S. oh how poorly raindrop behaves! Titles, links, descriptions — all trimmed, for reader's inconvenience. They should've used Betula.
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Useful Java AOP Aspects is a collection of useful AOP aspects and Java annotations which allow you to modify the behavior of your Java application without writing lots of duplicate code.
Linked in the Elegant Objects book.
A list of personal websites that run personal software.
An unofficial Google Nearby Share app for macOS
After four years, Honk 1.0 is released.
Make sure to read the source code, it's comedic:
A Mercurial forge. Has a powerful vibe. Supports fo get.
Go Go!
Postmill is a link aggregator that you can install on your own server: it is a
ready-to-use solution to bootstrap your community, including all the features
that you've come to expect.
A port of uxn to GB and GBC. Wonderful!
The Canadian Wetland Classification System (National Wetlands Working Group 1997) is based on a hierarchical system, which includes (1) wetland class, (2) wetland form and (3) wetland type. The five wetland "classes" are differentiated by their developmental characteristics and the environment in which they exist. The five classes are: bog, fen, marsh, swamp, and shallow water. Some wetlands accumulate peat (partially-decomposed organic matter) and are called peatlands. Bogs and fens are the dominant peatland classes in Alberta, although some swamps and marshes can also accumulate peat. In contrast, shallow open water wetlands and many marshes and swamps do not accumulate peat.
Also on Mastodon: https://mastodon.art/@simonstalenhag
Doldrusidus is an open-ended, obscure simulation realized as a multiplayer game taking place in a small universe. At its core, the engine is a simulation of entities possessing a number of different components that represent their properties. One such property is the ability to emulate machine code assembled for the uxn fantasy architecture.